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Contents Page
Chapter - Voices and the Fugue
First Puzzle, Een, Twee, Drie, Vier
Section - Disable "all" and multiple objects
Section - Disable disambiguation questions
Section - Disable "someone, do something" and "someone, hello"
Section - Disable multiple commands
Section - Custom Library Messages
Chapter - New variables, kinds of value, etc
Chapter - Changing between puzzles
Backstage
Part - Keeping Score and the Main Menu
Section - Keeping track of the player's solution
Section - Upon solving a puzzle
red axe, red hand, elevator, white button, chau gong, nipple gong, agung double gong
Second Puzzle, blue button, superfast automatic lifts, dummy_lift
chest, lid
Third Puzzle, apple, wooden chest, wooden chest's lid
Fourth Puzzle, problem screen, calculator, ADD-button, MUL-button
compartment door
Fifth Puzzle, Door 1, Door 2, Door 3, Door 4
Sixth Puzzle, Door 5, Door 6, Door 7, Door 8, Clockwise, counterclockwise
Seventh Puzzle, banana, strange machine, red button, lever
Eighth Puzzle, large organ, bellows, tap
List of extensions included (About these )
Standard Rules version 2/090402 (documentation)
Custom Library Messages by David Fisher version 28/100614 (documentation)
Editable Stored Actions by Ron Newcomb version 8 (documentation)
Menus by Emily Short version 3 (documentation)
Questions by Michael Callaghan version 4 (documentation)
Basic Screen Effects by Emily Short
version 7 (documentation)
List of named values (About these )
Situation
player ... person
location ... object
score ... number
last notified score ... number
maximum score ... number
turn count ... number
time of day ... time
darkness witnessed ... truth state
Current action
noun ... object
second noun ... object
person asked ... object
reason the action failed ... rule
item described ... object
Used when ruling on accessibility
person reaching ... object
container in question ... object
supporter in question ... object
particular possession ... thing
Used when understanding typed commands
player's command ... snippet
matched text ... snippet
number understood ... number
time understood ... time
topic understood ... snippet
truth state understood ... truth state
current item from the multiple object list ... object
Presentation on screen
command prompt ... text
left hand status line ... text
right hand status line ... text
listing group size ... number
Command parser errors
latest parser error ... command parser error
Library Message values
main object
... object
secondary object
... object
numeric amount
... number
library-message-id
... library message id
before library messages rule
... rule
after library messages rule
... rule
library message tense
... tense
library message grammatical number
... grammatical number
library message person
... grammatical person
library message gender
... gender
Altering messages
libmsg_3ps_changed
... number
Miscellaneous decision rules
libmsg-was-empty
... number
Spacing and Pausing
Status bar table
... table name
Right alignment depth
... number
Menu depth
... number
endnode flag
... number
current menu title
... text
Current menu
... table name
Current menu selection
... number
Variables for asking questions
Current question
... text
Current prompt
... text
Saved prompt
... text
Current question menu
... list of texts
Current answer
... indexed text
Default command line prompts for asking questions
Closed number prompt
... text
Open number prompt
... text
Closed menu prompt
... text
Open menu prompt
... text
Closed yes/no prompt
... text
Open yes/no prompt
... text
Closed gender prompt
... text
Open gender prompt
... text
Closed text prompt
... text
Open text prompt
... text
Flag to determine if the question is open or closed
Closed question mode
... truth state
Flag to set number question mode
Number question mode
... truth state
Flag to set menu question mode
Menu question mode
... truth state
Flag to set yes/no question mode
Yes/no question mode
... truth state
Flag to set gender question mode
Gender question mode
... truth state
Flag to set text question mode
Text question mode
... truth state
Punctuation removal
... truth state
Voices and the Fugue
Count ... number
tmpcmd ... indexed text
ambiguity_alert ... number
Commands
again-text ... indexed text
Changing between puzzles
puzzle number ... number
banner boolean ... truth state
reset boolean ... truth state
Keeping track of the player's solution
move counter ... number
First Puzzle
gong counter ... number
Second Puzzle
power boolean ... truth state
superfast automatic lift state ... number
lift A place ... place
lift B place ... place
Puzzle itself
apple counter ... number
Fourth Puzzle
problem number ... number
solution number ... number
business ... number
calculator number ... number
The Puzzle Itself
single counter ... number
NW compartment ... list of people
NE compartment ... list of people
SE compartment ... list of people
SW compartment ... list of people
Seventh Puzzle
banana list ... list of things
paint number ... number
banana counter ... number
Eighth Puzzle
organ pressure ... number
bellows-uppity ... truth state
bellows-previous-uppity ... truth state
scene understood ... scene
figure name understood ... figure name
sound name understood ... sound name
external file understood ... external file
command parser error understood ... command parser error
library message id understood ... library message id
tense understood ... tense
grammatical number understood ... grammatical number
grammatical person understood ... grammatical person
gender understood ... gender
letter case understood ... letter case
decision understood ... decision
place understood ... place
solvedness understood ... solvedness
colour understood ... colour
List of Tables (About tables )
Library Card (About library cards: )
Story title | Art of Fugue |
Story author | Victor Gijsbers, Jimmy Maher, Dorte Lassen and Johan |
Story headline | Interactive studies in counterpoint |
Story genre | Puzzle |
Release number | 2 |
Story creation year | (This year) |
IFID number | 2EF9B22E-3677-11DE-9CE2-0013D44E7D6C |
Story description | None |
Story file format: Glulx
In a Z-machine story file, array memory can be very limited. Switching to the Glulx setting removes all difficulty, but some authors like to squeeze the very most out of the Z-machine instead. This list shows about how much array space is used by some larger items the source text has chosen to create.